This lesson uses giraffes and STEAM activities to inspire students in kindergarten to grade 4 to ask questions and use creative thinking to explore ideas.

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Randomness is at the heart of creative thinking and in this lesson plan, it is used as an inspiration to trigger ideas. Students begin exploring how biomimicry has been used by car manufacturers to design a car using the boxfish as inspiration.

Observations of giraffes are then used to scaffold students to be creative. A poster is included that contains information about interesting functions that can be used to explore ideas, innovate and solve problems. There is also an option where the students can explore their own ideas.

This lesson can be downloaded for free from Teachers Pay Teachers.

Read a blog post about the ideas behind the lesson plan – How to foster students’ love of learning, creative thinking and desires to improve the world

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